Over the course of the past decade, the demand for STEM learning in the country has gained commendable traction. STEM, which is an abbreviation for Science, Technology, Engineering and Math is a form of learning wherein all the aforementioned subjects are converged into a single practical-oriented curriculum rather than being taught as separate subjects. This union of the individual subjects into a single form is aimed at improving the thought processes of students as it claims to provide students with a learning environment that keeps them engaged in problem solving and finding solutions. While this is an ideal approach to revamping the course structures that students currently engage in, the concept of STEM in itself has remained Idealistic and its accurate implementation has still remained a distant pipe dream. This situation needs to be addressed with.
Today, promoters of STEM claim to have created learning environments that allow students to be more active.Their belief is that with the creation of an environment using new age gizmos such as tablet or smartphone based apps , students are engaged in their own learning. They emphasise that students get active with the courseware with no manipulation.. However, in cases more often than not, the truth is a different reality. STEM courses as engaging as they claim to be are still inherently complex for young students. The concepts of Science and Technology can be a major leap for the primitive perception of students. It is highly imperative that they are encouraged to get in the mould of visualising concepts and remembering them the right way so that the foundation upon which their further learning happens remains strong. However, contemporary techniques of STEM education fail to capture the imagination of students. Kids, as much as they love to watch animated videos, still are not completely capable of assimilating concepts from just videos. They need a much better tool that helps them experience the physical manifestation of a concept. It also aids when this physical experiments provides them with the instant gratification of learning a concept and experimenting with it in-situ.
We at Kidobotikz looked at this problem of niche and aimed at solving it. The culmination of this problem solving exercise was the birth of the Kidobotikz kit. The Kidobotikz kit offers an overall learning experience for kids in the core concepts of STEM through an online platform that is not only engaging and interactive but is also gamified to promote healthy competition among peers. The kits which are perused by the kids while learning on the platform provide the instant gratification for Kids that other products have been found wanting. Both the Kids and the Kits associated with Kidobotikz are rarely left exhausted in their intellectual elements, all thanks to the efforts spent in developing this kit. If the reader still needs help finding convincing, we suggest you to visit our centres along with your wards to try out a kit today ! !
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